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View Profile Jadsonman

5 Game Reviews

1 w/ Responses

This is definitely one of the better games on here, and the best one I've played in a long time. To make it really great, make the following minor adjustments:

1) Do one of the following: Add lives, worms die when jumped on, or non-continuous borders
2) Disable random, reasonless deaths
3) Increase the boulder roll acceleration or remove it entirely
4) Remove random changes in direction of the worms when they land on top of rocks. They should continue on their previous course
5) Fix the bug where the rabbit can get on top of two borders and the sound locks
6) Fix the bug where two boulders stack, pushing the rabbit half beneath the ground.

Update: All bugs have either been fixed or the game has been changed such that they are not an issue. Great work!

Meh...

Not bad. It wasn't very intricate, some sort of leveling and power-up system would be nice. I think this would have been better if developed so that we could play as the fisherman - the game has more potential that way.
But I suppose you made it for the message, so I guess it's not going to happen.

Mostly good - just one problem

The game is fun and has a good concept. Most of the aspects about it are fairly balanced, although difficult.
There one flaw that prevents this game from rating anything more than a 7 is that it doesn't seem like it went through much testing. The sprite (i.e. the robot) is too big - and by too big I mean that it's about 30-40% larger than it needs to be. The result is a clumsy, awkward stumble through the level.
The music is good, and you've taken into account the preposterous number of deaths that are liable to happen and created a very short and easy respawn. Though basic, the graphics are comparable and pleasant.
Overall, rather well done.

Well done.

Clearly, a lot of work was put into the making of the game. It shows in the quality of the sound, the smooth game play, and the responsive controls. The rapid respawn time was the saving grace of it all.
There is, however, one glaring issue. I realize that predictability is a crucial factor in the latching mechanism, however I would suggest considering the installation of a selectivity factor. In other words, the robot should prioritize latching onto the moving block instead of the fiery pillar, or the solid block instead of the one falling to the ground.
To maintain both predictability and selectivity, I would have it select the most appropriate target within a narrow targeting cone.
Other than that, and the annoying encouragement of the voice when you die, very well done, and an entertaining way to pass the time.

Age 31, Male

Joined on 12/31/09

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