Not bad. It wasn't very intricate, some sort of leveling and power-up system would be nice. I think this would have been better if developed so that we could play as the fisherman - the game has more potential that way.
But I suppose you made it for the message, so I guess it's not going to happen.
Mostly good - just one problem
The game is fun and has a good concept. Most of the aspects about it are fairly balanced, although difficult.
There one flaw that prevents this game from rating anything more than a 7 is that it doesn't seem like it went through much testing. The sprite (i.e. the robot) is too big - and by too big I mean that it's about 30-40% larger than it needs to be. The result is a clumsy, awkward stumble through the level.
The music is good, and you've taken into account the preposterous number of deaths that are liable to happen and created a very short and easy respawn. Though basic, the graphics are comparable and pleasant.
Overall, rather well done.
Clearly, a lot of work was put into the making of the game. It shows in the quality of the sound, the smooth game play, and the responsive controls. The rapid respawn time was the saving grace of it all.
There is, however, one glaring issue. I realize that predictability is a crucial factor in the latching mechanism, however I would suggest considering the installation of a selectivity factor. In other words, the robot should prioritize latching onto the moving block instead of the fiery pillar, or the solid block instead of the one falling to the ground.
To maintain both predictability and selectivity, I would have it select the most appropriate target within a narrow targeting cone.
Other than that, and the annoying encouragement of the voice when you die, very well done, and an entertaining way to pass the time.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.